Routine Maintenance
On the eve before the final race of the 45th IAGL, team Thunderbird perform some last-minute checks on their two racing craft.
A little diorama
This was my first attempt to create a little scene using pixel-art 3D. I’m really happy with how it came out, especially the little details like the rolling starcase that the chief mechanic is using to inspect a craft’s engines.
One problem with this style is that all of the visible pixels create a lot of noise that muddies the scene when there is flat shading. You can see this in the image above. PS1 games often used pre-baked lighting to get around the problems of flat shading, but that is less practical if you want to be able to reuse assets in multiple places under different lighting conditions. Of course, we can with modern technology, we can combine shadow casting with pixel art textures, which is something that I should definitely try in a future project.